Let's look at some commanders in similar colors that use the graveyard that we'll be filling up. Thrasios is mainly for cEDH (Competitive EDH), so you'll be putting a big unnecessary target on your back using him without an infinite mana strategy. Ravos also has soft reanimation, but probably costs too much. Some honorable mentions are Ravos, Soultender and either Kydele, Chosen of Kruphix or Thrasios, Triton Hero because they give us all 4 colors from the original Vintage deck. You can't self-mill your commander, plus she's mono-White which is way to restrictive for what we want to do here, so she's not a viable option. Elesh Norn is a great reanimation target but not so sweet a commander. Now let's figure out what commander we're going to use to lead the final deck in this article. This is a Red-less self-mill deck that reanimates big creatures like Elesh Norn, Grand Cenobite and Ashen Rider and mechanics like Flashback or Dredge to get them back in play from the graveyard. Here is an example of the archetype upon which our conversion to Commander is based that went 6-0 in a Vintage challenge: 1 Ashen Rider We'll start by taking a look at Vintage Dredge, which is 35% of the Vintage metagame at the time of this writing. We're going to mix in elements from the competitive 60-card decks that usually don't make it into Commander to make it interesting, and more familiar to the 60-card players. These won't be the typical decks you see for the selected commanders. Or if you're a veteran Commander player, maybe you'll still find something cool here to try out. If you're new to Commander, doing so helps you dip your toes in the water with a style of play to which you're already accustomed. I hope all those suggestions were helpful.This is the first in a series of three articles where I'll discuss transferring some of your favorite 60 card deck archetypes into Commander. If you want to take a look at where you can take the deck as you start adding more money to it, here’s a nonbudget list I built: +Mossbridge Troll: It’s not hard to bump him up to a 25/25 so that Jarad can throw him. +Illusionist’s Bracers: Works great with Jarad’s ability, doubling his damage. +Conjurer’s Closet: You’re already planning on running a bunch of ETB creatures, so it makes sense to run an additional engine that makes use of them. +Skullclamp: In a deck that’s all about sacrificing creatures, this card is essential. I’ll list a few of the best ones, but there are a ton in your colors and most are really cheap. In order for Jarad to really work, you’re going to need dudes that will get you value when they hit the board so that you can get the maximum utility out of your reanimation engines. +Phyrexian Delver: Not exactly an engine, but the fact that it’s a creature allows for some fun plays, like casting Jarad’s Orders and putting Lord of Extinction into your yard and Phyrexian Delver into your hand.Ī lot of the best ramp options in green are commons and uncommons, so you can accelerate yourself pretty easily without having to worry about stretching your budget. In addition to gaining you value off ETB effects and building up your board, these help provide a constant source of sac fodder for your commander. These are some of the best (and cheapest) ways to dump cards in your yard to help grow your commander and feed your reanimation engines. Here are a few categories of cards that you’re going to want to run, as well as the best budget options (I’m shooting for less than $3 per card) in each category: Jarad’s core is surprisingly cheap to build.
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